Yes, they're called "templates" and basically each PS2 Classic release on PS4 comes with its own, unique, emulator - some are more modern than others, more accurate, slower .. and some are older, less accurate, but *significantly* faster. What people do when creating custom PS2 PKGs is basically test the respective game with each emulator template to try and find out compatibility and bug fixing :biggrin:
Rogue Galaxy was the first, and most used by us, and Jak & Daxter Precursor Legacy is more recent, more accurate, but also a lot slower.
There's plenty of guides online (including one I can't post on here, but google for "PS2 PKG g991" and you'll find a great guide, and google for "ps2 pkg codebreaker angeldavil88" to find another excellent guide I once used as the basis of making my own Codebreaker-injected titles, though I don't use the GUI) -- and here's the template collection I've acquired so far, with *enormous* thanks to two people in particular, who wish to remain anonymous
Many even have the needed trophies/patches, though it's FAR from complete I'm afraid.
Rogue Galaxy was the first, and most used by us, and Jak & Daxter Precursor Legacy is more recent, more accurate, but also a lot slower.
There's plenty of guides online (including one I can't post on here, but google for "PS2 PKG g991" and you'll find a great guide, and google for "ps2 pkg codebreaker angeldavil88" to find another excellent guide I once used as the basis of making my own Codebreaker-injected titles, though I don't use the GUI) -- and here's the template collection I've acquired so far, with *enormous* thanks to two people in particular, who wish to remain anonymous

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