[CUSA00411] Grand Theft Auto V (EUR)

Anyone know a fix for the "No Cops in the first mission" bug?

I'm hitting that wall every time when playing a fake package of GTA V (Version 1.27) on my PS4 Pro with FW 5.05
Tried googling for a solution, but there's so many empty leads and I only find PC solutions.
 
Anyone know a fix for the "No Cops in the first mission" bug?

I'm hitting that wall every time when playing a fake package of GTA V (Version 1.27) on my PS4 Pro with FW 5.05
Tried googling for a solution, but there's so many empty leads and I only find PC solutions.

there is a 1.27 version out there mate ive got it myself
 
Yeh, I had that Version 1.27 Update, but it caused a bunch of problems for me – the worst was really long (or even endless) load times when starting missions or changing characters.

So I'm just playing the Version 1.00 base game for now. :cool:
 
Guys how to download this gta v file? it seems 0 kb.
Title ID: Grand Theft Auto V
Content ID: CUSA00411
Region: EUR
File Size: 96B

NOTE: File must be renamed to keystone instead of CUSA00411_keystone.
i did not understand how
 
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Original link is dead, here is CUSA00411 keystone - confirmed working - someone I already shared it with got their game save on 8.03 running with it. NOTE: This one does not need to be renamed.
You must click 'Like' before you can see the hidden data contained here


Just a little refresher for anyone new, this keystone allows us to use our saves from a fpkg build (that didn't get properly built with the original keystone) to send the saves from a PS4 on 5.05/6.72 etc.. to another PS4 on later firmware PS4 such as 8.03 console that's using the same Player ID.

Keystones are region specific. Because each region game will have a new keystone when it was created.

TO USE:
1) What you need to do is mount your save with PS4SaveMounter 1.5 ( for 5.05), 1.6 (for 6.72), 1.7 (for 7.02), 1.8 (for 7.50/7.51). there is a (1.9.2 for 7.55) 9.00 should come sometime.
2) Replace this file with the keystone that is inside the save.
3) Get the param.sfo file from the sce_sys directory
open it in a hex editor or a ps4 compatible sfo editor
change the psn id to the target's psn id (8 bytes, you get that by copying a save using settings, you'll need to change it to little endian ie numbers in reverse) it's at 0x15C for hex editing.
So if your ID is 5299CB887880966B THEN it will look like (And must be edited like this in the param.sfo) 6B96807888CB9952
, then unmount. (Do this for every GTA V different save you want to send!)
4) Then send to USB.
5) Then send to another PS4 (A PS4 account that MUST have the Same player ID.)

To give it the same player ID or If you can't save to USB (you have an un-activated PS4 - If you never visited PSN before JB), you must use PS4 Offline Account Activator (Make a new USER on your PS4 to use this with - Don't use your current account you're using- make a fresh user!) and use with the same player ID as the destination PS4 (So could be your player ID or a friends ...who ever you want to send it to).

NOTES:
Don't test saves out on the current modded PS4 after switching keystone with PS4 save mounter. (if the current game install doesn't already use this keystone)
As it will flag the save as corrupt.

If you go to the trouble of reinstalling your full game PKG with this keystone - all your other game saves for this game will show as corrupt, so back them up using PS4 Save mounter first. Backing them up to USB wont work as they'll be backed up with the incorrect keystone also.
 
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