PS4 SDK Help

somwahta1234

회원 | Member
Original poster
회원 | Member
Jun 1, 2018
28
11
Hey!

Now that the PS4 SDK is out, I have tried to get it to run for a while now but hit a wall and kinda need help getting it to work.
I tried asking this many times in Discord, but it seems no one it really that interested in teaching a novice in that topic. - Which I understand. Every dev just wants to get started and not worry about some noob.

However, I am still trying. But I still need some help.
If there is anyone who could get in touch with me, I welcome it.

The current problem is in compiling ps4link (https://github.com/psxdev/ps4link) so I can just "see" some sample apps. Thats step 1 for me - which might or might not be correct. I dont know.
Step 2 for me would be, getting to know the code. Both sample code and sdk code. I am not a c/c++ dev so I will have a hard time I guess. I have read the docs from the leaked ps4 sdk for a while and have a pretty good idea whats going on I think.

Step 3 finally is building my own apps.

I have set up a build slave via VM (I can share the vagrant file if needed), but there is the compiling error like I said, which I dont know how to handle really.
Some header files are missing that I cant do nothing about. I dont know if that means "go look for them on the internet" or "backport them from the .c file" or whatever.. Like I said. I am very noobish about c/c++.

Thanks.
 
Hey!

Now that the PS4 SDK is out, I have tried to get it to run for a while now but hit a wall and kinda need help getting it to work.
I tried asking this many times in Discord, but it seems no one it really that interested in teaching a novice in that topic. - Which I understand. Every dev just wants to get started and not worry about some noob.

However, I am still trying. But I still need some help.
If there is anyone who could get in touch with me, I welcome it.

The current problem is in compiling ps4link (https://github.com/psxdev/ps4link) so I can just "see" some sample apps. Thats step 1 for me - which might or might not be correct. I dont know.
Step 2 for me would be, getting to know the code. Both sample code and sdk code. I am not a c/c++ dev so I will have a hard time I guess. I have read the docs from the leaked ps4 sdk for a while and have a pretty good idea whats going on I think.

Step 3 finally is building my own apps.

I have set up a build slave via VM (I can share the vagrant file if needed), but there is the compiling error like I said, which I dont know how to handle really.
Some header files are missing that I cant do nothing about. I dont know if that means "go look for them on the internet" or "backport them from the .c file" or whatever.. Like I said. I am very noobish about c/c++.

Thanks.


Theres a few things you will need like virtual box and stuff but this is pretty much what you need to do with the updated hitodama sdk and usually the devs put instructions on how to build their work in the read me. Also i know in ps4link you gotta change some ips to your pc and your ps4.
 
PS4Link: Yes, I changed my IP address, but some dependencies won't compile. Thats the main issue right now.