Ps4 payloads? ps2 emu?

Daripa

회원 | Member
Original poster
회원 | Member
Oct 18, 2018
12
2
Could someone briefly explain to me how payloads were created?
Was trying to run ps2 homebrew the other day and was greeted with a nice (access violation) message :/ Could there possibly be a way around this?
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Well, a payload is the carrying capacity of a packet or other transmission data unit. Technically, the payload of a specific packet or other protocol data unit also known as (PDU) is the actual transmitted data sent by communicating endpoints.

In layman’s terms: When data is sent over the internet, each unit transmitted includes both header information and the actual data being sent. The header identifies the source and destination of the packet, while the actual data is referred to as the payload. Because header information, or overhead data, is only used in the transmission process, it is stripped from the packet when it reaches its destination. Therefore, the payload is the only data received by the destination system.

did I answer your question? Sorry if I am too late!