overcome the space limit on the ps4

kori

회원 | Member
Original poster
회원 | Member
May 31, 2018
61
1,171
hey ya guys

any one know how to overcome the space limit on the ps4? i have 41~gb left(out of my 1tb slim ) and i cant install a 14gb fpkg or even less than that (8.8gb for that matter) duo to insufficient space...
why is that ?

and does any one got any idea how to bypass this ?


another question/idea that i had is, u know what, ok lets say the ps4 say u dont have enough space into the hdd. which u clearly do x5 in my case.

is that possible to install manually the game via ftp ?
what i mean by that is perhaps extracting the fpkg on the pc putting the extracted game into an external hdd put the external hdd into the ps4 , connect to ur ps4 with ftp, and manually edit files (inside the ps4 if required) and move the game from the hdd into the ps4 by manualy doing so, so after a refresh/restart it will notify the game.
i am sure its possible, but no idea how to do it.

the way to go with it, is
1, what happen when u install the fpkg normaly.

2, where the game/update goes (into what folder)

3, what other files are being edited so the ps4 recoginze it has a game.

that will be a good start. after having these info we can start editing and moving the files manually .
 
A update.

so after seeing seeing abit of App2USB source code. https://github.com/stooged/AppToUsb...a02ca051e042a39ad/AppToUsb/source/main.c#L817
it seems that they are couple of places where the game is registerd. (i am sure there is more, but that what i have now)
places are
1, /user/app/game (cusa)/ 2, /user/appmeta/game (cusa)/
1, the /user/app/game (cusa)/ contains couple of files.
app.pbm.backup/app.pbm (which i dont know what is it)
app.json which contain this for example , which looks like the file size, from where it got installed etc..
Code:
{"numberOfSplitFiles":1,"packageDigest":"106A14B80FA0CD1968C3EBC760C67C4A72B39182DA1B66478D63A780C5C71518","pieces":[{"fileOffset":0,"fileSize":150077440,"url":"\/mnt\/usb0\/EP2054-CUSA01369_00-PLAYDEADD11LIMBO-A0100-V0101.pkg"}]}
app.pkg (which is the pkg of the game.)
app.xml which look like this ( i yet dont know what this is)
Code:
<?xml version="1.0" encoding="utf-8"?>
<psproject fmt="playgo-status" version="1000"><chunk_status chunk_count="1"><chunks language_mask="35184372088832"><chunk id="0" locus="3" req_locus="3"/></chunks><scenarios><scenario>0</scenario></scenarios></chunk_status></psproject>
2, /user/appmeta/game (cusa)/
which contains pictures (thumbnail of the game) and other stuff. (does not weight alot)


@FennyFatal any idea?
 
you just have to make space by moving stuff to external or deleting something . if its really a problem then get a bigger hdd
 
you just have to make space by moving stuff to external or deleting something . if its really a problem then get a bigger hdd
that wasnt the answer i was looking for :)
i dont want to delete or get a new hdd. the whole idea of this "project" is let ppl to use their free space.
 
It does seem like it *could* be possible. At the very least you would need to edit one of the sqlite content DBs as well as placing the games metadata files correctly. I think there would be a lot of concern that you would clobber a change that the system has made between when you pull the db and push the version with your game inserted.

It would make a lot more sense to have something running on the device rather than do this via FTP.
 
It does seem like it *could* be possible. At the very least you would need to edit one of the sqlite content DBs as well as placing the games metadata files correctly. I think there would be a lot of concern that you would clobber a change that the system has made between when you pull the db and push the version with your game inserted.

It would make a lot more sense to have something running on the device rather than do this via FTP.
i do agree, that files would need to be edit and changed.

if ssh/telnet would be possible it would be simple to diff between the changes and perhaps DD the whole hdd. to see the differences .