PC XS Sporty Sexy Outfits 1.0

A Mod for Stellar Blade
XS Sporty Sexy Map is the original mod that creates a well trained body for your favorite female character. Originally made for Skyrim in 2012 but
now completely renewed for Stellar Blade. It was previously redesigned and ported to Fallout, Starfield and Baldur's Gate 3.

After the release of XS Sporty Sexy Map, I've been bombarded with requests to do outfit textures as well. The first outfit mod: XS YoRHa A2 was just released a few days ago and since then I've managed to update quite a few.
More technical details below but in short, this is the first batch of textures that I was able to modify while researching the structure of the outfit models and textures.

The reason that I'm releasing this mod separately is because some outfits utilize two main "Reference body" textures. Thus, by making these, I was able to mod a handful of outfits that utilize the files: CH_EVE_BaseBody_V02_F1_N or CH_EVE_BaseBody_V02_F2_N.
ALL of the other outfits have their own body texture combined in the outfit texture and need manual normal map baking, and texture cleanup.


The outfits that are currently affected are as follow. Probably more so if you see the abs in the outfit, it's due to this mod.
Latex Battlesuit by Lemi21 (You need the original mod)
Wild/Black wave
Blue/white monsoon
Junk Mechanic/Engineer
Punk Style/Top
Waver bikini
Prototype Sensate Suit
Fourseconds Demin
Neurocircuit Bondage
Motivation
Resonance



TECHNICAL BLABLA
As you may know, Stellar blade uses a combined body + outfit 3d model. Most RPG with changeable clothing separates body & outfits but here we have just one texture that has both data, often laid out of a UV that is unique for each outfit.
Normal maps are projected onto the game model from a high poly model which I sculpted from Lemi21's mod.
However it seems that Eve has more than one different body types with different dimensions and base poses which make it much more difficult to utilize my initial sculpted high-poly mesh.
Basically this is a notice that your favorite outfit may be rather difficult to work with, compared to others.



Just to get an idea how much work goes into these mods, here's a breakdown of the process.
1) Take the game mesh and sculpt a high poly version with the details you want to see in the normal map
2) Clean up the low-poly outfit model to avoid accessories getting in the way of the normal map bake.
2) Project the details on the low-poly outfit model to generate the normal map.
3) Head into Photoshop and make sure that the other information is unaffected (marks on body, clothing etc), merge everything.
4) Recreate the original texture path in Unreal, import the new textures and create the mod pak files.
5) Test in-game
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xs2reality
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